Channel Delegates

Transport (PLAY, STOP, etc.) and many other similar operations normally affect just one channel. That selection is determined by the active Channel Delegate button on the Control Surface.

As you would expect, pushing the Control Surface button labeled A directs operations to Channel A; Likewise, pushing B assigns control operations to Channel B.

Only one Channel Delegate can be selected at a time, and all operations and input are directed to that channel and its source (certain controls can affect both channels when LINK mode is on – see Section 8.4.1).

The color in the Channel Info area indicates the source type sent to the channel: blue for the CLIP LIST, gold for PLAY LIST, and green for Live (or Delayed sources.)

It also shows which channel is delegated; normally, only the delegated channel displays a colored background.

A thin white border marks the delegated channel in Link mode (since both panes are colored - Figure 91).

Tip: You can also choose the currently delegated channel by clicking the mouse in The Channel Info area beneath the output monitor for Channel A or b.

The active Channel Delegate determines the following matters:

  • What is shown in the CLIP and PLAY LIST panes on the Replay Desktop
  • This includes the selections shown in the CLIP and PLAY LIST tabs
  • The state of various Control Surface and user interface buttons and settings.

All of these attributes are stored independently for the two Channel Delegates. Switching from one Channel Delegate to the other updates the Replay Desktop display when appropriate.

Note: Conveniently, supplementary a/v output sections labeled AUX (Auxiliary) automatically updates to show the display for your current Channel Delegate – A or B.

Section 8.1.1

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