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SET UP THE ‘METROPOLIS A’ LIVESET?

Note: This number of sources required for this effect limits its use to TriCaster 8000.

Metropolis is a ‘million dollar set’, and provides endless opportunities for creative use.  There are actually two versions of this set, labeled A and B, with multiple shots in each group.  The second of these groups (‘B’) employs tighter camera shots with less video sources visible at one time, and requires no special care to configure.

Metropolis A, however, is a complex set, with three different primary talent positions as well as numerous secondary displays.  When viewed in its widest zoom angle, it can require as many as 8 different sources to supply all of these – not counting the Key (overlay) layers.

Figure 294

Since a single M/E accommodates four independent sources (Inputs A-D) at most, it requires two M/Es to take full advantage of Metropolis A.  Here’s how to set up the most complex shot in this network-class virtual set group:

  1. Select an unused M/E – let’s use M/E 1 for our example.
  2. Click the button labeled Effect above the Effect thumbnail in the M/E pane.
  3. Click the + sign that appears when you move the mouse over the label below the thumbnail to open a Media Browser.
  4. Click the NewTek label under the LiveSet heading in the Media Browser, and choose “Metropolis A Wide” from the “Metropolis A” folder in the file pane at right.
  5. Assign keyed talent sources to Inputs A, B and C.
  6. Assign another M/E (we’ll use M/E 2) to Input D.

This last source – Input D – will provides the imagery for the live ‘news tickers’ in the scene, as well as the three large monitors behind the keyed talent sources.

  1. Select the tab for the second M/E –M/E 2 in our example, and set it to effect mode as well.
  2. Click the + sign that appears when you move the mouse over the label below the effect thumbnail to open a Media Browser.
  3. Click the NewTek label under the LiveSet heading in the Media Browser, and choose “Metropolis A Quad Split” from the “Metropolis A” folder in the file pane at right.
  4. Assign video or graphics sources to Inputs A-C. These inputs supply the three monitors behind your talent shots.
  5. Input D is meant to feed animated text (whether from a DDR, or perhaps a Network Input source such as LiveText) to the various news tickers in the scene.

Your animated text should be centered vertically in the frame, and presented over either a transparent or black background.  The font size need not be overly large, but you can use the Position tools for the Input D layer to scale and reposition it as necessary. 

Hint: If you temporarily select M/E 2 on Program output, you’ll see how this quad source is arranged (prior to being fed to Input D of M/E 1).

 

SECTION A.3.5    

For more information please download the entire document at new.tk/rt-m

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